Sunday, March 20, 2011

Teacher's Tour Instructional Design







Teacher's Interactive Tour



Where to start?


How about starting with the objective? The objective here is to allow an educator the opportunity to present an interactive experience to students. This experience will allow the students to experience and interact with various museums and relevant pieces of art. The teacher has also asked to have some type of live conversation with curators included; a place in which students an ask questions and gain insight to the actual location's collections and historical information.

It is through this teacher's request that this designer has considered some potentially valid options for deploying this unit's lessons with available and user friendly technologies. Simonson (2009) suggest, "Most likely, a variety of techniques will be needed to provide equivalent learning experiences for all students"

Let's Try Google to Start?


Deploy Google Apps
Maps
Groups
Earth
Presentations
Voice and Video chat
Docs and Forms

Applying Google apps in an instructional design allows the instructor to merge many interactive features to create a robust and interactive training or education session.
Take a look at following links that could support this content...
Google Maps and Earth applications:
Create Tours using Google apps
Embed a Museum tour in a Google Presentation, which when published contains a "chat feature". Add companion slides with associated art. Student audiences can participate and then collaborate via shared presentation and chat features.

Support this presentation with Google video chat sessions with curators and you have a complete package with students who can tour and interact with media and each other.

Then Embed Your Content in a CSM



The content containing the features of this unit and the students themselves must be provided in a secure and user friendly interface. I suggest Edu20 the concept map illustrates the robust sytem and resources available.



This site has features that provide secure log-ons for students and a variety of resources. Communication is an important factor when evaluating LMSs because technology's primary purpose is to promote communication (Simonson, 2009.) Edu20 contains opportunities for discussion, chat, debate, and groups..in addition to assessment features which can contain and organize this unit. Especially useful is the interface. It's is very user friendly and provides for grading and assessments in a variety of formats including both rubrics and automated quizzes. The site allows for warehousing administrative information. It contains features that can support teacher's assessments and evaluations in addition to attendance and gradebook. Importantly Edu20 functionality can support a variety of media including podcasts, video, and host collaborative endeavors such as discussions, debates, and group work.


Who is using Edu 20?

Secondary to this, since most of the features of the unit are contained in the Google environment. Google groups are a optional level of organization that can contain the unit as a whole and this may then be embedded as either a resource or lesson component in the edu20 classes.





References
Simonson, M., Smalidino, S., Albright, M., & Zvacek, S. (2009). Teaching and Learning at a Distance;Foundations of Distance Education: Fourth Edition. Boston, MA: Pearson Education, Inc.





Sunday, January 9, 2011

The Changing Face of Distance Learning


Over the course of the last hundred years the definitions and perceptions of distance learning have changed rapidly. Variations have sprung from advances and diversity in technology, legitimacy from major institutional involvement, and the training and educational offerings that can and have been developed for business and education. Initially upon beginning the class on Distance Education, I felt like I had a very good understanding of the broad range of opportunities and implementation models that were defined in education at a distance. The course text provided a very basic definition for us that went something like this: Institutional education where the learning group is separated by time, or geography or some combination of those factors (Simonson. 2008, pp 10). I have to admit, I figured that was a pretty broad but accurate categorization of what distance learning encompassed. As in all things, when we look closer, we can begin to understand that distance learning is an iceberg with a well defined, easily seen form on the surface; but much, if not most of what distance learning is, lies beneath the surface where you must look at a greater depth to understand.

In the advent of the technology explosion since the 80s, distance education has quickly found a niche and its best tool. The world wide web and the outpouring of mobile technologies and the pervasive availability of even basic technology, in addition to software developed to enhance communication and collaboration have been embraced by forward thinking developers to reach and teach students and staff in a variety of settings. As the technology evolved, so did the course design and delivery of content. The changes in design and delivery embraced a new pedagogy of instructional theory to present and interact with concepts and content in a new way. Some classes had hard copy books and used email to deliver papers. As the technology developed, management systems became more organized and sophisticated. Collaboration was possible among students at a distance in web chat sessions and delivery could contain learning objects, animations, video and sound files which enhanced and engaged learners. Technologies evolved to the degree that mobile and hand held devices could be used to deliver content "on demand", software and web tools have evolved to provide student consumers with 3D diagrams, video and audio feeds that can be uploaded, saved and replayed; interactive designs allow students to engage with the material and manipulate and transform it, discuss and collaborate with other users in real time or via discussion threads..and all this can be done with products like Edu2.0, Google docs, Secondlife, or Thinking Worlds. These tools bring the content to life and allow student to engage and interact with each other and with the material anytime anywhere. There is a pervasive school of thought in current writing that express the idea that students of this generation (cleverly titled Digital Natives) are tuned-in and hard-wired for this highly device-oriented, media rich, technologically integrated model of instructional delivery.(Prensky.2001)
 

One thing that began to appear differently in distance education was that designers did not replicate the face to face classroom in the courseware. The developers began to create new models based on innovative instructional theories and emerging technologies. Moller 2008 in the article from the series Evolution of Distance Education tells us merely "recreating the present [classroom experience]in a more efficient manner seems wasteful when the status quo is of questionable effectiveness" technology together with distance learning designs have given freedom to students to access classes in an anytime anywhere manner. Design models were developed that offered combinations of access, engagement, and delivery. Synchronous and asynchronous models were developed, and variations upon those concepts were derived. The approach that engages non-traditional and at-risk students is not the teacher-centered approach commonly delivered in the face-to-face classrooms. In my experience, at the secondary level, the traditional approach for many learners is so ineffective that we are losing a high percentage of our students because of apathy, lack of academic success, and limited flexibility in design and delivery. The concept of instructional connectivism blends technology with authentic products and meaningful instructional approaches, and the emerging technologies that can be used for course delivery allow for flexibility in scheduling and delivery "on demand". Perhaps the type of intervention that can be provided by distance learning can proactively address these students' educational needs before we lose them. That is the pervasive thinking in many schools where (RTI) Response to Intervention and NCLB's influence is pressuring schools to address students who are at-risk; and these students' rising attrition negatively affects the bottom line. This bottom line in per pupil funding for attending students can make all the difference in funding resources for struggling districts in these days of disappearing dollars.

Interestingly enough another element in the exploding popularity of distance education was created at the post secondary level as Major Universities jumped in with both feet to this potentially progressive and effective means of reaching out to students who otherwise could not connect with college level classes. The internet provided the vehicle and Universities began to develop online course modules designed for working and remote users to participate in professional development and degree programs at a distance. From this, concepts began to develop like iTunes U and Secondlife, TED and Academic Earth where universities post course lectures and materials for general interest and consumption. You can sit in on a Philosophy lecture from Harvard University, or learn Java script from an instructor at MIT. The world of education at a distance has not only broken down the walls of the classroom, but the fact that major universities have embraced it and endorsed it has lent credibility to the content and delivery which in the past has held a dubious reputation. So, where will it go from here? What could be next and how has the perception of distance education changed?

Personally I see that there will always be a place for the teacher and the traditional classroom. Not all students want or will are good candidates for distance learning. That being said, I think that education at the K-12 level will change dramatically. Schools that have been complacent now have very strong competition for students. Many will resist6, but some will transform. I have seen the development of schools that have begun to embrace distance education within their traditional setting. This allows the schools to provide a greater range of courses, facilitated by highly qualified teachers, and It allows them to meet the needs of non-traditional students and hopefully, retain them through graduation. I am very intrigued by the emergence of problem-based instructional designs and by the game-based designs beginning to appear in the secondary setting. These are very rich medias, very engaging- and by nature designed to allow students to learn, transform and apply content. This is a research –based best practice that may create higher levels of engagement and deeper levels of understanding. Distance education will only be restricted by the limitations of new technologies and their availabilities in mass.
  

References

Moller, L., Foshay, W. R., & Huett, J. (2008). The Evolution of Distance Education: Implications for Instructional Design on the Potential of the Web. TechTrends: Linking Research & Practice to Improve Learning, 52(4), 66-70. doi:10.1007/s11528-008-0179-0

Huett, J., Moller, L., Foshay, W. R., & Coleman, C. (2008). The Evolution of Distance Education: Implications for Instructional Design on the Potential of the Web. TechTrends: Linking Research & Practice to Improve Learning, 52(5), 63-67. doi:10.1007/s11528-008-0199-9

Moller, L., Forshay, W. R., & Huett, J. (2008). The Evolution of Distance Education: Implications for Instructional Design on the Potential of the Web. TechTrends: Linking Research & Practice to Improve Learning, 52(3), 70-75. doi:10.1007/s11528-008-0158-5

Prensky,Mark.(2001.
Digital Natives, Digital Immigrants, Part II: Do They Really Think Differently? From On the Horizon (MCB University Press, Vol. 9 No. 6, December 2001) Retrieved from Gpogle Scholar November15, 2010

Tuesday, February 23, 2010

EVOKE IT...



As I study the abilty of a student to learn and apply the learning theories that develop an engaging and effective setting, it was AMAZING that I came accross this "game" in my web connections. As you watch the trailer, ask yourself - what kind of positve connection and understandings can students build from participating in this project? This is exciting,emersive, and completely on target for engaging students in active and productive problem solving. Can they use this learning in real life? Absolutely! Thank you for developing something positive to involve students in a crtical thinking in a collaborative attempt to change the world. Really insipiring!

http://blog.avantgame.com/2010/01/urgent-evoke.html
http://blog.urgentevoke.net/2010/02/21/the-4-rules-of-evoking/

EVOKE trailer (a new online game) from Alchemy on Vimeo.

Sunday, February 21, 2010

Now, how has my view changed?



I don't think in my studies I have "changed" my opinion about the way I, personally, learn. I have had many years to practice and experiment on what works for me. I am still a visual/auditory learner. But I do see where my connectivity has enhanced and expanded my ability to provide support for things I want to understand to a deeper extend or maybe don't understand quite fully. I even now will search out Youtube videos after I read to support my learning and provide me with that 'mode" of delivery. I still have to "see" and "hear" things. This made me a very predictable learner in class. I fit very well into the traditional lecture model. Although, I have to say, after I learned it, if I didn't use it...I don't remember it. I can see now where a different instructional approach may have saved that understanding in a manner that would have enabled me to retrieve it later for a different application. I know that we were taught concepts in isolation and they had little meaning in context sometimes. Socialization was discouraged in class, and now it's expected professionally. Perhaps they and "we" should take our own advice for a change and "begin with the end in mind"

Technology has not just become an integral part of my learning, it's finally my friend, and my co-teacher as well. I can't begin to think I can predict what my students will need to know ten years from now in technologicaly, but I can offer what I can in reasonable and practical applications of existing technologies and web based features. I can attempt to keep up with trends in emerging devices and content applications through professional learning communities, blogs, and forums. I understand where I can go to get information, and how to find resources if I need them. These skills I will pass along to my students, in authentic, project- based lessons for instruction. And as for that thing that I always hated to put together,"group work"- I think I shall have to take a second, third, and fourth run around it to see if I can wrap my mind around the possibilities and benefits.

Yes, my view from here is beginning to change, maybe ever so slightly, but it's a start. I have a feeling before its all over, many things will take on different perspective and that's very exciting. Hopefully, I too will create designs that can engage students and give them an excitement to learn, even if it's just to learn something new just for the heck of it. Lifelong learning, here we come.

Sunday, February 7, 2010

Connectivism Cont. ...

Wow, I thought I had it covered, but the more I thought about it, the more I realized how many more connected features were woven into my everyday life, learning, and professional activities. Not until recently did I stop to consider how rapidly technology has changed and how much it had become a part of my daily life. In the days of learning to type on the old Smith Corona in high school (you will know what I am talking about if you are a baby boomer) I never envisioned the extent that technology and being connected would develop my life. Because my learning is influenced though the filters of my past and present experiences and how I socialize the information, I now can see too how the way in which I approach and process learning has also evolved due to the infusion of technology and social networking. Text messages, smart phones, social networking, search, share, collaborate, create... I am connected 24/7, and trust me, when I’m not, I crave it…seek it out, and feel disconnected and somehow disassociated from the world without it. And I’m not even a digital native! A phenomenon of connectivism has risen to the forefront of my understanding and my interest, and now leads me to consider its implications in instructional design.

Oy vey…here are the few others that came to mind after I constructed my map: These are just the tools I use frequently. The list is much longer for those tools/resources that I use occasionally.


Youtube
ItunesU
Google
Yahoo
Alta Vista
Google Scholar
EBSCO
ERIC
IDEAL
MarcoPolo.com
Unitedstreaming
Discovery Education
EduForge
NACOL
Del.icio.us
Wimba
Eluminate
Google Groups
Linkedin Groups
Yahoo Groups
Google Reader
RSS feeds
Webtreker
Pbworks
Wikispaces
Wikipeodia

These days I seek to pursue learning in a combination of some old and some new ways- I need content that is relevant and meaningful. As a busy adult learner I don’t have time to jump through hoops of meaningless facts memorized in isolation. I don't have trouble with motivation, but I now appreciate the student centered model which allows me to investigate, (dig in…collaborate, discuss and construct my understandings.) This approach has proven to be so much more efficient. I find that the material is much more meaningful when I construct it myself, and I retain the content in context to a greater degree. It makes my learning meaningful and puts my understandings in real life, useable context. I like creating and constructing authentic products. They don’t waste my time and they provide me with processes and concepts that are easily translated into application.

My current approach to learning is to use emerging technologies, in relevant contexts, to construct understanding. I search for, read, and create information; then view lectures and models via the web. Even now, many of the basic ways in which I have always approached learning are still very strong in me I consider myself to be a visual learner. I still like the teacher lectures and demonstrations; so now, even though I can’t receive them in person, I seek them from a variety of web-based sources I love Youtube, ItunesU, and Second Life. I like the content “on demand” and available to me whenever and wherever I need them. I enjoy discussion threads and forums with peers and professionals that bring me different perspectives and understandings. Though F2F classes are not a viable option for me, online and asynchronous online classes are a terrific and practical option for me to pursue my continued education. Now, with a variety of new tools and some understandings of how I learn and what works best for me, I feel like I have evolved from a teacher centered traditional learner to an active learner whose application of a connectivist approach allows me to shape and transform my understandings to real, meaningful applications.

Thursday, February 4, 2010

Sunday, January 17, 2010

Ok, so I start here, but where IS here???

I have begun to consider my present and future as a instructional designer? How do I determine the strategy and materials most appropriate for (1) the audience, (2) the objectives/outcomes, (3) and the sustainability of the learning. I keep in mind that learning theories are varied and plentiful, and they all espouse valid foundations for delivering and understanding content, but they are "tools"; and therefore, as a designer, it is important to select the right "tool" for the job. I have found some helpful links to information that can help me sort through some of my questions. Ok, how can I chose the best model?

(1) First, know your instructional audience:

Florida Gulf Coast University offers clear and concise information to prospective designers, providing guiding considerations that help to give a definition to the target learner taking the classes: they walk the designer through questions that consider a student's prior knowledge and learning styles, technical abilities, and experience with online learning skills (i.e. self- motivated, independent, organized etc.).

They offer much, much more in the form of priorities to consider in the development of curriculum, organization ,and delivery. The site is user friendly and well organized. It is concise and well presented; a very good resource for beginning designers.

http://www.fgcu.edu/onlinedesign/designDev.html

elearning space also gave me very good information about further considerations for the development and design of online learning modules.

http://www.elearnspace.org/Articles/connectivism.htm

For example eleaningspace presents some additional information to consider.

Significant trends in learning:

  • "Many learners will move into a variety of different, possibly unrelated fields over the course of their lifetime.
  • Informal learning is a significant aspect of our learning experience. Formal education no longer comprises the majority of our learning. Learning now occurs in a variety of ways – through communities of practice, personal networks, and through completion of work-related tasks.
  • Learning is a continual process, lasting for a lifetime. Learning and work related activities are no longer separate. In many situations, they are the same.
  • Technology is altering (rewiring) our brains. The tools we use define and shape our thinking.
  • The organization and the individual are both learning organisms. Increased attention to knowledge management highlights the need for a theory that attempts to explain the link between individual and organizational learning.
  • Many of the processes previously handled by learning theories (especially in cognitive information processing) can now be off-loaded to, or supported by, technology.
  • Know-how and know-what is being supplemented with know-where (the understanding of where to find knowledge needed"

As the design model is the foundation on which the instructional concept is created, it is a matter using good information (assessment results and observational information we gather) to selecting the appropriate design for the best possible outcome

For me, learning and teaching at the K-12 level begins with understanding that I am dealing with a new generation of digital learners: This is a controversial issue that I would love to gather more information on. Is it relevant to consider the evolving (digital) learning characteristics of Generation "Y" ? Some say "yes"; others, "no".

What do you think?
http://learning-2.learnhub.com/lesson/1528-gen-y-and-digital-learning-styles. Digital Natives, Are They Really Skilled at Multitasking?
vs. http://www.openeducation.net/2009/09/23/digital-natives-are-they-really-skilled-at-multitasking/

I would love to get your opinion... Digital Natives, Are They Really Skilled at Multitasking?



http://www.youtube.com/watch?v=SEZM6nUhKW8

Here are a few more interesting links I'd like to share:



+ The Blank Stare: Developing Foundational Cognitive Structures

http://dyslexia.wordpress.com/2008/05/08/developing-foundational-cognitive-structures/

Jean Piaget - Intellectual Development

http://www.sk.com.br/sk-piage.html

Instructional Design & Learning Theory

http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm

By Peter J. Patsula,
Sookmyung Women's University, Seoul. 1999

http://www.patsula.com/usefo/webbasedlearning/tutorial1/learning_theories_full_version.html

Learning Theory and Instructional Design

Gregory McLeod

http://courses.durhamtech.edu/tlc/www/html/learningmatters/learning_theory.pdf